The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. A lot of ship mods are also bundled with faction mods. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. You will need to script your ship to appear as part of a quest. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. The amount is listed on salvage rig module. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. I went back into the ship editor and redid them again but no change. In. That ship is the good old Atlas freighter, though it needs a bit of work. Threave, A Low Tech battlecruiser used mostly by the Hegemony. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. 95a) Gacha S-Mods. II. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. The strongest ship I have ever seen is something called an. ship and batbarge_Broadside. This is adapted from Trylobot's Starsector Editor with his permission. 3-No shades because they can't cloak while using their ability. 95a) Gacha S-Mods. Notepad is not recommended lol. "maxShipsInFleet":30, Increase the number of. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. idoubtithinki • 2 yr. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 9. . 95. 4. as for the savegame editor i dont think thats possible. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). 95. 1. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. 1. Add a Comment. Thank you kind internet person I will try this out. You could also use the Console Commands mod. Main Features. . Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. 7. What you need: A . However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 9. you're unable to modify other faction's colonies. It is formatted in Starsector's somewhat loose JSON schema. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. A . your mod's weapons should now pop up as options. 1a Fatal: JSONObject["id"] not found. 2) Too Lazy/busy to do it. There are several tutorials on the forums on how. Combat. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. I plan on doing the Heron next, let me know if you have a ship you'd like me to make. a small guide to Editing items in savegames. Find a damaged frig, go to system, then get sierra. 96 is the administrator rights not getting applied correctly. 7. json of a given mod to make it compatible with the current version. It is highly recommended to use the third party GUI Ship Editor. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. 1 (released 2014-08-28) Version 1. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. I try to keep my fleet deployment cost below 400, unless I have redundant. 1 Mod, the choice for serious players seeking advanced features and customization. Malwarebytes only views the . You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. Join for free. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 4. idoubtithinki • 2 yr. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. Aeyeoelle. csv. 5. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. Starsector star wars mod is braking records in strongest ships. You take the role of a space captain seeking fortune and glory however you choose. csv file is originally an excel type format iirc. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. 95a. Elevate your Starsector gameplay with the [0. Instructions. 5. Starsector. Since the ship editor is a great (and the only) tool for StarSector ship. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. ago. Starship Legends 2. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. This is a amazing content mod for StarSector. Or used in a suicide run distraction to slow down a superior force. 95a] STARSECTOR Ship&Weapon Editor (3. I'm also not sure how it could be considered B tier. The current state of carriers. • Mech based mod featuring Mobile Suits from both factions. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. PresidentMattDamon • 1 yr. « Last Edit: March 19, 2019,. 6. Edit This page is for modding and specifically modding carriers. Starsector 0. Starsector is a very freeform space game. 0. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. 0. 7. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 7. 0 Comments. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Shame there isn't a mod that allows that. (0. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. No. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Remember, supplies are the lifeblood of any fleet. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. Battlecruiser: I think you already get it. Code and decode almost everythings with a genomics approach. I also made it so a . ago. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. 1a) A Guide to (AI-Friendly) Ship Loadouts. Low Tech Expansion, Midline Expansion, etc. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 8. Starsector > Mods > Modding Resources >. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. By default, they occupy an ideal star system located near the. Very safe to add. The more commonly balance tweaked information is in the ship_data. This is a work in progress, so if you are a competent modder please consider adding to this. 0. 96a) Ship Catalogue / Variant Designer. They can be scuttled for the same resources as a more expensive frigate. 7. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. 8. Continue Reading. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). ) Logged. - Interception Gun: . Ship Catalogue / Variant Editor (SCVE) v1. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Save our Ship has a Ship Editor built into the. 0 release, see the changelog. Low Tech Expansion, Midline Expansion, etc. Barebone compatibility update for 0. 7. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. Re: Creating new ship designs. Cargo/Fuel efficiency. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. Ship Catalogue / Variant Editor (SCVE) v1. This mod adds a pair of new shaders. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. There are a few resources online like free weapon mounting art for easily placing weapons and I can share those too once you get started. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. Any help would be appreciated :) There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. It has the third largest skeleton crew requirement of all ships, with the Onslaught. Starsector has a very robust ship design system that allows you to make very. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. A Spacer. Imagine building a tree with your cap ship as the trunk. The previous list showed an infinite number of variants. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. made this mod compatible with mods that change the AI ships skill. Vigozann • 2 yr. 96. . Now can reliably hit ships and fighters too. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Allowed Ace core to be installed on ships using Converted Hangar Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance) Lowered FCO carrier spawn chance 2021/5/27 v1. Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. Brawler: C+/C-. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. 200. Starsector has problems during combat. Let's go over some key changes you can make in the Starsector settings. Elevate your Starsector gameplay with the [0. 1a is now out! This is a . Do note, however, that it will not fully activate it (e. All friendly nearby independent fleets support you in a fight and hunt pirates. 0Main. Ships. I will give you the list of imo best weapons in Starsector. 9a. 96 was focused on adding stuff to the game, not modifying existing code, after all. Thank you for answer. Starsector is such a good game i have trouble enjoying other games. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. ship file. When fully released, it will contain a significant number of handmade quests. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . This is installed just like any regular mod. 0-alpha-11) (Read 101894 times) Trylobot. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Support Ships Pack. Out-weighing enemies means bringing bigger, stronger, harder ships. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. 96a) Ship Catalogue / Variant Designer. One thing is, some blueprints are known by default, like venture, kite etc. It's very useful. I need to heat my house and I like the massive brawls. 95. Azrael9986 • 4 yr. 12 flux/damage) small weapon in the game. variant files in respective folders with different names (batbarge. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. (0. Fury is D tier, Champion is C tier. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. The Lions Guard is elite in their loyalty, but they’re an ineffective combat unit. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. My auxiliary ships usually outnumber the escort ships. It's only downside is the very short range (300). Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Thank you kind internet person I will try this out. Re: [0. Oh well. Damn. 25. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. The Brawler's still a ship without a role to play. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. 1a] LowTech Armada with ease and take your gaming experience to the next level. png file to change skins, but there are no skins for the ships out there. If you are looking for information on carriers within the base game then see the Fighter game concept page. Some code refactors, mostly to account for LunaLib changes; v4. Best. 4b instead of v2. - open up the settings. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. I believe the ship editor is for editing. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Please do note that due to a lack of standardisation in. ship file is the one that will give the game the skeleton or basic structure of the ship. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. Crew with equipped Heavy Marine EVA armour and a weapon. ago. csv" (make a back up first). 22 comments. 0. If you put modded ships in there, you need to add their ship ids to the whitelist. 200. csv while the less commonly edited information is in the . close. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. (or just download the ship editor, it does most of the tedious stuff for you). This is a work in progress, so if you are a competent modder please consider adding to this. ini to disable. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 96a) Ship Catalogue / Variant Designer. It also lists what would happen if you added or removed another ship like selected one. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. Business, Economics, and Finance. Blueprint packages are defined within special_items. I've edited it with excel loads of times, never had any problems, so you might want to try that. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. You can get the same amount of bays with two Colossus Mk. 3 supply units. A prerelease intended for testing is available to download. II or an Atlas Mk. The Starsector Ship and Weapon editor. ini to disable. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. The next best capitol only has an upkeep factor of 0. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. Greetings, Human. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». Contact the author: anonymous67373@gmail. Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. variantid will cover things like hullmods, the number of flux vents, and the weapons. This tool is provided as is, without any warranty of any kind. 4: Profit. Re: [0. 7. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. 14. Prometheus MK2: By far, the best ship for ramming fools. I added support for the more common patch notation where minor updates are given a character (v2. ago. Advice for good ships/ layouts for new players. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. High Tech Expansion: adds more HT ship hulls. 0. made this mod compatible with mods that change the AI ships skill. . Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. 6. I. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. ship file and a ship_data. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. Now all I have to do is figure out why I can't get them to spawn in. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Don't forget the frigates. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Features and Content. For other databases it uses proprietary database drivers. Enjoy actual salvager gameplay! petergustav • 6 mo. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. 7. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. The actual size of the ships you have counts towards this (ie. CY / Milkydromeda. 4 (March 26, 2017)Ye, but you can just edit the mod_info. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. 0. Capturing these can be useful to tip the ECM rating balance in the. Mayasuran Navy v8. From personal experience, it tends to be near the core worlds. So, here's my favorite Wolf:. Really can let you min/max your officers. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Please be aware there is a difference between Carriers & Combat Carriers. While the commands themselves aren't case sensitive, arguments are. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. Your mod has created a new shepherd. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. e. Now add 2 frigates for each destroyer. 95 is finding a few of the new toys and figuring out how to build a single ship around them. 0 5/10/23. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Let’s do another sketch: Hmm. • Mobile Armour from the anime also included. Ships will get hit, have high flux, pull back and then push forward again. Starsector has a very robust ship design system that allows you to make very. 6. Re: [0.